You neglected to say that when facing an enemy pyro who burns you, the HP gained from the hits can sometimes save your ass from the afterburn until you find health. the Saxton Hale could have an original design.Īlso at the Black Box discussion. HEADLESS HORSELESS HORSEMAN is pretty awesome except when you're surprised and killed from behind while trying to cap a point (particularly the first) and cp_mann_mannor has a fun feel to it, my only complaint is that the item placement seems to benefit the attacking team a bit more, but maybe that's just me. You still get damaged from falls and that pretty much ruins my rocket jumping practise. I got the Rocket Jumper and it's not that great. It's also an effective Kritzkrieg counter, and it can be a real help for mid fights when the enemy team gets Kritzkrieg before your team has Uber. The Battalion's Backup is the exact opposite: it charges when you take damage, so it's more useful for trying to reverse situations where you are at a disadvantage. The Buff Banner charges by hurting enemies (and it requires a substantial amount of damage output to charge), so it's really a weapon that only helps when you're already winning. It's a lot better than the Buff Banner and it's good for all of the reasons that the Buff Banner wasn't. Pocket soldiers don't need the Black Box because of all the heals they should be getting from their medic, and roaming soldiers probably won't like it because they suffer too much from the decreased clip size. With the Black Box, you're left with only one rocket after the second RJ, and if you miss with the last rocket, you've just propelled yourself deep into enemy territory with no ammo loaded. It's pretty common for me to do things like rocket jump twice to chase down an enemy medic and then use the two remaining rockets to kill the medic. Three rockets isn't very much and they can disappear a lot faster than you'd like, especially if you like to play aggressively as a soldier. The HP bonus does stack when you hit multiple people with splash, but IMO it's not worth the decrease in clip size. 15 HP seems nice on paper, but that's less HP than a medic heals in a single second. The first ever Polycount Pack was a HUGE success - especially for Polycounts first ever major contest.I don't think that the Black Box is all that great. Nrek's 'CROC-O-STYLE' Pack Click here for more information.ĬONGRATULATIONS guys - these packs are amazing! (And I personally can't wait to get them all.) Progg's 'THE GAS MAN' Pack Click here for more information.Ĭhemical Alia's 'THE SAHARAN SPY' Pack Click here for more information. Spetch's 'THE SPECIAL DELIVERY' Pack Click here for more information. ![]() Larolaro's 'TANK BUSTER' Pack Click here for more information. ![]() Narrowing it down to 5 sets for you to eventually unlock in Team Fortress 2 (the release date is unknown but coming in the close future) the winners of the first ever Polycount Pack are, in no particular order: So, if you did not win this time around you can be confident that your items will one day find there way in to Team Fortress 2. Out of the 70 or so entries that Valve received, Robin tells me that nearly half of the entries are of a high enough quality to be shipped in future updates without much work needed on Valve side. It's Valve's way of thanking you for helping the rest of the entries become even stronger. In addition, a few individuals who contributed to the contest greatly, but did not enter the contest themselves, will also be given a Polycount Pin. In total, some 70 sets were completed and entered (read: thats at least 210 items!) It's no wonder they had their work cut out for them when choosing the first ever pack.Īnd as a special treat, everyone who entered the contest will be getting a Polycount Pin, which will be released when the Polycount Pack is released. These sets had to be within the same theme, and fit well within the TF2 universe. Members of the Polycount Community were given 5 weeks to come up with a SET of items for one of the 9 different TF2 classes. We've managed to wrangle Valve in their 'Valve-time' slipstream long enough to catch the names of the 5 Winning entries to the first ever Polycount Pack for Team-Fortress 2.
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